Originally Posted by Wormerine
Real-time nature and lack of feedback in BG1&2 made shallow underlying mechanics easier to glance over. BG3 doesn't have that luxury.
^This right here says it all about why D&D and TB combat are actually NOT complementary. Thye problem is not so much the TB combat itself (which I admittedly dislike). The problem is the boring nature of the underlying mechanics, and especially combat mechanics, of D&D.

Last edited by kanisatha; 02/01/22 02:48 PM.