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The problem is the boring nature of the underlying mechanics, and especially combat mechanics, of D&D.

I think you nailed it here. The moment i heard of the kind of strict D&D rule implementation i knew exactly how it would play out even without seeing anything of the game.
But i think Larian cant do much about that. So they need to continue their way of trying to implement little things to make it more interesting. The weapon change which was introduced the last patch are such things i guess.

And to be honest the system isnt that bad, at least better then i thought it would be. If its 3/4 the fun of the DOS2 system it will still be a good game with maybe a bit less focus on the combat.
Is it already at 3/4 of the DOS2 combat ? I dont know but its definetly not that far from it