Originally Posted by Wormerine
Originally Posted by GreatWarrioX
Turn based combat is quite hard to make engaging.
In a way. All the suggestions you make is surface presentation stuff - something that can make mechanically dull action game work, but I doubt it will help turn based game much.

TB spotlights mechanics and decision-making, and key to making TB work is nailing the gameplay. Larian presents players with a rich amount of choice but it fails hard in offering players interesting choices - combat is too unbalanced, classes made too homogenous. DnD isn't a top shelf gameplay experience to begin with, and BG3 is much worse then that thanks to Larians changes.

Real-time nature and lack of feedback in BG1&2 made shallow underlying mechanics easier to glance over. BG3 doesn't have that luxury.

Larian's style is ALL about "smoke and mirrors" isnt that quite clear. So if you are gonna do smoke and mirrors, give some extra love for Characters. Thats where Im coming from. I could do Narrator and Characters the best way I ever could. I might even bring Narrator to the battles, sometimes Narrator gets crazy and throws something on enemies or player. Lets say you've an easy battle ahead of you, but in the middle of the battle, Narrator sends Giant to the battle.

Last edited by GreatWarrioX; 03/01/22 04:36 AM.