What about racial proficiencies? Does Druid, for example, turn them off? Because an Elven Druid would have Elven weapon profs to work with too.
NO it does not turn them off ...
I just (naively) hoped it will be clear that i didnt want to write that this only apply when your Druid is: Dragonborn, Dwarf, Gnome, Halfling, Half-Orc, Human, Tiefling, or Gith ... aka litteraly everything except elves. -_-
I only picked Elf here because it was obvious that they'd get bows. I'm reasonably sure that, as the game gets fleshed out, and throwers of various types get added, hopefully, that even more options will open up. I will likely do an Arcane Archer knockoff build, maybe a bard, maybe a wizard/sorc. I'm not sure which, at this point. I might try a Divine Archer too. What I'm not doing, however, is basing my opinion of the finished product, and the company developing it, on what is essentially an Alpha Build. Just because it's not in now doesn't mean it won't be. It also doesn't mean it will be, at which point my thoughts on this will change accordingly, although I do think slings and darts should be added, it's just what my thoughts on the finished product will be.
I'm not even seeing the obstacles raised about special arrows. Bolts, bullets and darts, along with a host of throwing weapons, could be given some of the same properties. I can't be sure how that's handled here, but in NWN, you could choose properties for gear from a rather extensive list in the toolset, when you were designing items for a campaign/module. I would think that a similar system would exist here, but as I said, I can't be sure. At this stage, however, I'd rather wait and see what happens, than throw the game, and the devs under the bus. I'm all for suggesting things that are missing, but I'm not going to assume that they're left out because they're not going to be added, but because they weren't important to the testing of the systems that are in place, in a release that's all about the testing of those systems.