@GreatWarriox You should probably give exemples because TBH I really don't understand what your suggestion is.
So im not the only one ... phew.
He basically talks about combat immersion and increasing it with adding soundeffects, cinematics etc.
Something like this can be nice but it will not fix the underlying problems with the mechanics in general. And if you do to much of it, it can become very annoying very fast for a lot of people.
Larian is at a point now were they can only adjust small things anyway, so completely revamping the combat system is not in question. But i dont think it is bad thing, Larian did what they know and had success with, which is the most locical thing to do.
A turnbased system like this has certainly drawbacks (like everything else). It takes longer and is basically like solving a puzzle each time and if it feels like you just solve the same puzzle everytime, it gets boring, plus some people just dont like solving puzzles. Especially with TB systems the "solving puzzle" part is very important, because there is no mechanical skill requirement, so the strategy is the main thing.
Another point of the approach larian is taking with their combat system, that can be both a problem and a good thing, is the freedom of choice. If you give someone a lot of choices, its possible that also a lot of them are boring, so if a player dont discover the more exciting ones, hes quickly bored. Same goes with the "cheesy" strategies, if it feels that you can solve everything with just one mechanic its also boring. As far as i know Larian wants cheesy strategies in their game, because they think its also rewarding if you discover them. But i think its more of a problem if you have just plain obvious overpowered abilitys, that work in almost all the combats. At least Larian tries to adress these things, like with nerving high ground a bit.