Having played a significant amount of both games now, here are my thoughts...

BG3 is far more polished than Solasta... and I do appreciate that but the performance seems to be getting worse and worse as time goes on instead of better, especially on lower-end systems. The low end graphic settings were certainly playable on DOS2 but are virtually unplayable in BG3. I'm not understanding why that is.

Solasta has implemented less of 5e but what they did implement they have done so far more faithfully. One big difference I've noticed, especially with all the shove attacks going on in both games, is featherfall. It is supposed to be a reaction and is in Solasta. I have actually used it to great effect there, whereas in BG3 it seems relegated to an exploration tool.

Looting was the most god-awful experience in DOS2 and you've brought it to BG3 with little/no change. I spend, easily, 4 times as much time looting in BG3 as I do exploration and combat combined. This is supposed to be DND not loot tycoon. Solasta has BG3 completely trounced in this area. Looting everything on the ground in a designated radius is a huge time saver and not having 50 containers in a room with the vast majority either empty or containing garbage was a breath of fresh air. Not being able to interact with every piece of set dressing was not a drawback at all, and finding interactive containers was always more exciting than in BG3.

Movement is a lot more intuitive in BG3 than Solasta, though the pathfinding is much worse. On the other hand, the camera controls in BG3 leave much to be desired. In the toll house in particular, kept finding the camera jumping up to the roof instead of letting me navigate the level where my characters were.

I love Larian's storytelling and for those saying this doesn't feel like DND, I would wager you didn't play Descent Into Avernus. This is very much the DND world that Wizards has us playing in today.

All in all, I prefer BG3 but something really must be done about performance and looting. I would rather play Solasta at this point, not because its the better game but because it is a far better balance of time spent.

Edit: I nearly forgot... in Solasta the character most capable of doing a thing, does a thing, not whomever happens to be doing the talking. While I can see a certain logic to the latter, far too often dialog is initiated by an NPC with the wrong character. Makes perfect sense for someone else to be able to step forward and take over the conversation or whatever. Just as a for instance, you have a character with a 10 DEX and no slight of hand talking to Matti, but you have Astarion in your party. It makes perfect sense for him to see what is going on and be able to interject his knowledge. Sitting back and letting PC get taken advantage of doesn't further his situation at all.

Also, in 5e, friendly characters do not block movement. Why are we having to spend our entire movement to walk around a character when, from all appearances, it would be quite easy to simply pass by them?

Last edited by WebSpyder; 03/01/22 08:45 PM.