Originally Posted by robertthebard
Originally Posted by Saito Hikari
The tons of loot containers is a big issue for me. It feels like they literally only exist to bloat playtime. It made sense to have them in DOS2 because you had a chance of triggering Lucky Charm and finding rare loot in every container, but no such mechanic exists (or even should) within BG3.

There's also the angle of the fact that someone had to spend time programming all these empty loot containers. Like... Why?

On average, the amount of time "programming" a placeable is: Place it where you want it, check a box that says "Lootable".

With 50+ containers in many of these rooms that's still a lot of time that could have been spent other places.