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veteran
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veteran
Joined: Jun 2020
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That sounds like you've come a cropper of the bug introduced in a recent patch that causes offence flags to get set on your characters and not cleared - the game reacted as though you'd committed crimes or antagonised npcs each, and never clears those flags, to simply walking by some NPCs will cause affinity losses, and eventually they'll attack you, as though you'd hit them a few times.
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veteran
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veteran
Joined: Sep 2020
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On one playthrough, after speaking with Kagha, I attempted to talk to Zevlor. I simply told him he and the other tieflings had to leave. He attacked me! And when I left his cave, all the other tieflings were hostile as well. This also happened to me. Idk exactly what happened, but this reddit post I quickly googled sounds familiar (2nd paragraph). If you tell Zevlor that Kagha wants him to leave, he attacks you instead of leaving with his people. Obviously things might have changed in the multiple patches since I played/this reddit post, but it was shocking to me that he'd attack me just because I agreed with Kagha that the tieflings should be on their way.
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journeyman
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journeyman
Joined: Dec 2021
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Is the supply shortage fabricated? There's a ledger in the grove's warehouse that catalogues the usage of food and medical supplies, and it says the druids are almost out of everything. Goodberry and healing spells would make this impossible of course, but it's not uncommon for tabletop game adaptations to selectively disregard or forget about the existence of certain spells.
That being said, I didn't find the druids all that contemptible. Even Kagha, for all she can do, comes off more like a woman suddenly thrust into a role she's unprepared for and whose desperation was taken advantage of by the Shadow Druids, rather than actively malicious. I'd argue Rath is more unlikeable, as for all his whinging about Kagha's leadership, he never extends more than a token effort to oppose it. He does join on the tieflings' side if the tensions escalate to violence, I'll give him that, but it's too little too late at that point.
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addict
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addict
Joined: Nov 2020
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Is the supply shortage fabricated? There's a ledger in the grove's warehouse that catalogues the usage of food and medical supplies, and it says the druids are almost out of everything. Goodberry and healing spells would make this impossible of course, but it's not uncommon for tabletop game adaptations to selectively disregard or forget about the existence of certain spells. Found that ledger as well. It makes no sense that they druids would falsify their own storage records, considering these records are hidden from outsider view in the shed. The issue is that the druid merchant's inventory is full of food and potions, which makes no sense if they are running short; they would not sell them in such a case. But I think it's lack of attention to the details when designing the area, rather than the shortage being fabricated.
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journeyman
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journeyman
Joined: Dec 2021
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Found that ledger as well. It makes no sense that they druids would falsify their own storage records, considering these records are hidden from outsider view in the shed.
The issue is that the druid merchant's inventory is full of food and potions, which makes no sense if they are running short; they would not sell them in such a case. But I think it's lack of attention to the details when designing the area, rather than the shortage being fabricated. Right, the trader stock didn't even occur to me. I think it's one of those mechanical conveniences you have to suspend your disbelief for, like teleportation runes around every corner and overabundant options for resurrection. Dammon, the tiefling blacksmith, somehow manages to fully restock his inventory every day, disregarding material and time costs of crafting. These things don't really "exist" in the world, they're just here to make playing less cumbersome. It would be nice if the mechanics reflected the world, but convenience trumps everything in modern gaming.
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veteran
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veteran
Joined: Jun 2020
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The grove is also full of druids. Druids who, all of them, are AT LEAST 1st level spellcasters, and who ALL have access to spells like goodberry, create water (superfluous because they live on a fresh water river) and purify food and drink. So yes, the food shortage is a complete fabrication - whether it's a fabrication by Kagha in game, or a fabrication of Larian's lazy and ill-informed writing, doesn't particularly matter to me - it's a dumb and inherently flawed premise to be basing anything on in this situation.
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addict
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addict
Joined: Nov 2020
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Well, if you want to use mechanics for the narrative: the tieflings have plenty of fighters. If, as aplayer, could command four of them as my party & equip them at the smith, I could easily clear the goblin camp with them. The player's party is not needed. So Zevlor's story is a fabrication as well; they could fight their way through, but instead lie that they cannot. These things don't really "exist" in the world, they're just here to make playing less cumbersome. It would be nice if the mechanics reflected the world, but convenience trumps everything in modern gaming. I agree. While I'd prefer more attention to detail, I am not interested in playing an inventory simulator game either, so I tend to overlook things like merchants having infinite gold or stashing 10+ weapons and armor in your backpack.
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enthusiast
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enthusiast
Joined: Oct 2020
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Is the supply shortage fabricated? There's a ledger in the grove's warehouse that catalogues the usage of food and medical supplies, and it says the druids are almost out of everything. Goodberry and healing spells would make this impossible of course, but it's not uncommon for tabletop game adaptations to selectively disregard or forget about the existence of certain spells. It's fabricated, they have cows, they have water, they're druids probably they now how to grow crops to feed the cows, they can fish, they can use some animals with wich they comunicate to stealthy catch prey, they can, as last resource, change one of their spells to learn "goodberry". It's a narrative hole, they just didn't think for a motive for the shortage, the "oh my monsters all around we can not do anything!" doesn't pass a critic analysis of the cove. Had they not put the Cove near a river, hadn't they show bears catching fishes in said river, all the story would had been more coherent, same if thay just said that due to the red allert situation druids had permanently decided to focus only in aggressive or buffing spells with just Nettie and maybe one or two other armed with healing spells. That being said, I didn't find the druids all that contemptible. Even Kagha, for all she can do, comes off more like a woman suddenly thrust into a role she's unprepared for and whose desperation was taken advantage of by the Shadow Druids, rather than actively malicious. I'd argue Rath is more unlikeable, as for all his whinging about Kagha's leadership, he never extends more than a token effort to oppose it. He does join on the tieflings' side if the tensions escalate to violence, I'll give him that, but it's too little too late at that point. Nah, I get why they did it, Larian chose to use the usual "insecure one fascinated by evil ideas" excuse to avoid too much complain, but in the end Khaga is just a full fledge xenophobic fella with zero empathy or consideration for anyone outside the druids of the Cove. @ash elemental: nope, when the battle at the gates happen it's show that the monsters are more powerful than the combatants of the grove, if the battle delays too much the adventurers that accompanied Halsin get all killed (or almost), and those are trained adventurers, a part from Zevlor all the other tieflings are clearly not fighters, even the small group the argue about fighting or not, is obviously weak, and this fits with the fact that they are refugees fleeing to find safety.
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addict
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addict
Joined: Nov 2020
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@ash elemental: nope, when the battle at the gates happen it's show that the monsters are more powerful than the combatants of the grove, if the battle delays too much the adventurers that accompanied Halsin get all killed (or almost), and those are trained adventurers, a part from Zevlor all the other tieflings are clearly not fighters, even the small group the argue about fighting or not, is obviously weak, and this fits with the fact that they are refugees fleeing to find safety. I disagree. I tend to skip this fight nowadays (it will proceed without player interference once you trigger it), and the outcome is rng-dependent, as with any low level play that is based on dice and controlled by a computer. If the goblins were so powerful as you claim, they would easily kill them each time, which is not the case. I've had Aradin and his party win even without any losses. As for the tieflings, you can examine them: there have enough fighters with reasonable stats. And they are trained fighters, trigger the tiefling-druid fight and you'll see how well some of them can fight. Certainly better than the druids, excluding maybe Kagha, since she is slightly higher level. You could recreate some of the tiefling characters to make a custome player party, and beat the goblin camp with them.
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addict
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addict
Joined: Oct 2020
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I believe some of the Teiflings were Hell Riders... Zevlor IIRC and a few others... As such his level IMO is to low. Granted he is fairly aged.
Last edited by avahZ Darkwood; 05/01/22 11:33 PM.
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veteran
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veteran
Joined: Oct 2020
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The grove is also full of druids. Druids who, all of them, are AT LEAST 1st level spellcasters, and who ALL have access to spells like goodberry Maybe they simply dont have enough mistletoe? :P
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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veteran
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veteran
Joined: Mar 2003
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KAGHA ?
I prefer the KGIA.
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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enthusiast
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enthusiast
Joined: Aug 2019
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I think Kagha would be a much more interesting character is other sub-plots within the grove were added. For example, some of the Tieflings could be aligned with the Absolute, so they would attempt to let the goblins in via the back way, via the path with the statues. This would be unexpected, because the player is socialized to always believe 'help refugees=good'. So, in a sense, Kagha is trying to protect the grove in her own twisted way. Well, twisted if she was entirely unaware of this plot. This would be more clever writing than what we've got so far. The player may be forced to ally with Kagha, even if they don't like her. The good PC would also need to fight a battle on two fronts, though for the sake of gameplay, not at the same time. After the gate battle, someone could inform the PC of the incursion through the back.
Or, of course, the player may ally with the Tieflings who are worshipers of the Absolute. These Tieflings would provide a bit of help when fighting the druids during the druid grove battle. Ideally, Kagha would be recruited as a camp follower instead of Halsin for certain play-throughs. Though this would require dialogue equal to what they'll give Halsin as a camp follower, but the extra expense could create different and viable path through act one content.
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