Larian Banner: Baldur's Gate Patch 9
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Chukkensorc #804076 17/12/21 03:13 PM
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Originally Posted by Chukkensorc
+1

I would love for them to have a core rules difficulty option just like Baldur's Gate 1 & 2 did. Some of the homebrew rules Larian is using make no sense whatsoever. For example, twinned spell with chill touch requires the targets to be in a little circle rather than just designating two targets. Why? Twinned spell also doesn't allow for concentration, so if you use it with witch bolt it does the initial damage but not the subsequent activations. Shove is a bonus action which makes a lot of combats a game of two hand shove football for the high ground. Reactions are not as player friendly as they are at the table. These are little things, admittedly, but they add up to feel less and less like DnD.
Twinned spell certainly allows for concentration. It's the ~most useful aspect of the spell: that you can Twin spells like Haste. Witch Bolt would do damage to both targets on subsequent turns.

But yeah I agree with everything else you say. Larian implements multi-target spells weird/poorly; shove significantly affects gameplay; reactions are very limiting.

Kind_Flayer #804780 02/01/22 03:42 AM
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This is much better than DD Dark Alliance.

Kind_Flayer #804970 05/01/22 04:27 AM
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Well, I think it's the least they can do, really. This Sorcerer with Quicken meta-magic, coupled with Power Word: Shove, and bonus action invincibility/hide, within the context of a completely broken stealth system? Seems like God Mode.

GreatWarrioX #804983 05/01/22 01:33 PM
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Originally Posted by GreatWarrioX
This is much better than DD Dark Alliance.
Yeah, well...

1- entirely different genre.
2- Talk about setting the bar low.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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