This first part might be due in part largely to EA, but Grymforge felt very undercooked. The quests and dialogue and area still seemed like it needed a lot of work.

I agree with someone in this thread who said even the mapping of the terrain and layout needs to be re-visited. It is unnecessarily convoluted and makes no sense as-is.

The combat encounters there are so annoying with everyone having bonus action shove. The AI is just constantly trying to push you into lava, into the water, or off the edge of a cliff for OHKO. It makes the combat just seem so gimmick-y.

I was excited to experience the area when it released, but I felt sooooooooooooooo underwhelmed after I did my playthrough.