The theme park map design really kills any feeling of epic traveling and adventuring or the game world feeling real and immersive.

I think it's too late to change that, but I really hope Larian will never again cut distances and cram everything into a single map. What's the point, really? Player convenience? I would MUCH rather use the overland map to travel from Druid Grove to Goblin Fort or to Hag Swamp.

What's the point of even having these separate locations marked on the overland map when they are in fact the same location? As a player I have no idea of geography or distance. All I know is I'm on the "game map" where distances are illogical.

The city shouldn't be as bad as the wilderness though since everything being close makes sense there.

Last edited by 1varangian; 08/01/22 12:48 PM.