Sounds like good idea to me ... +1!
(But im affraid i have seen something very simmilar around here!)
But dumping Int/Wis/Cha wouldn't affect their dialogue or personality the writers had in mind when creating them. Attribute scores would be disassociated from actual attributes and characteristics, a.k.a "bye bye, RPG".
Why would it? O_o
I mean it dont affect your PC, so ... the same rules for everyone. O_o
Also, i know that naming the ability score "intelligence" (and others too, but this one is extra specialy obvious case) kinda imply that person who have it low is dumb ... but that is certainly not how this works. -_-
I know that many people tend to play low Int characters as almost Neanderthal barely even able to give long sentence together ...
Personaly i find that the oldest hurtfull stereotype ever. :-/
Intelligence is matter of how well can you remember instructions, or how exact are able to recall them in tense situation, how many different things are you able to remember, or how fast are you able to decript some riddle, or understand new language ...
So the character who have 8 Intelligence should certainly be able to speak exactly the same as character who have 20 Intelligence ... the only difference between then is that character wich 20 Intelligence will speak much more often, since he would recall (read as sucess on pasive rolls) much more informations to share.
-
Wisom, as official description say: "reflects how attuned you are to the world around you and represents perceptiveness and intuition ... might reflect an effort to read body language, understand someone’s feelings, notice things about the environment, or care for an injured person."
So, logicaly its not the case where high-wisdom Monk can say some mystical blabbering ... and low-wisdom cannot ... they both can. :-/
Once again, the difference here will be that the high-wisdom one will be much more intuitive ... will notice more nuances, or reveal more lies ... but that is once again matter of rolls. :-/
-
Charisma is in my opinion the second most often missunderstand stat, right after Intelligence. :-/
What are we using Charisma for? Persuation, Intimidation, Deception, and Performance.
As in previous cases ... its not like the person with low Charisma is unable to use good argument, say something frightening, lie, or play some musical instrument ... they are simply not as effective.
So as before ... charismatic character can say exactly the same sentence as low-charisma character ... the only difference is that NPC's will the first one like more, even tho they said the same thing.
-
So, dont be mad at me please ... or do if you wish, w/e. :P
But i simply cant find litteraly even single valid argument for why stats should affect their dialogue or personality.
I'd rather experience the characters as the writers and designers intended. I just hope Larian can pay enough attention to make them decent at what they're going to be doing while having the stat blocks accurately reflect their character.
Then simply dont change them ...
See? Everyone can be happy in the end.
