I think it would be incredible if—let’s say—the game registers the sorcerer landing a crit with a fireball. The camera zooms in, and we get an over the shoulder view of a special casting animation. It decimates the enemy in the critical camera feature that’s already implemented.
Absolutely not, unless it could be disabled. Don't want nausea because of a stupid zooming camera.
This spices up the gameplay, because slower moments are enhanced up by the sweet anticipation of these cinematic moments of brilliance. “Will I get to see my favorite animation this time?”
After seeing something a couple of times, it becomes repetitive, not enjoyable. It also drags out already tedious combat even more because you have to wait for the stupid animation to finish.
Currently you feel like a 3rd person viewing a chess board.
For me, this is a fault with turn based combat because you have to micromanage everyone. No amount of cinematic crap will make this feeling go away.
Fumbles, as a mechanic of entertainment, is highly under-rated.
I think fumbles are only "fun" in tabletop if your group isn't constantly in life or death situations. Otherwise I rank them as stressful as wild magic and am extremely glad my group doesn't use them.
This is supposed to be a 5e game and fumbles aren't part of 5e?
They are thankfully optional in 5e