Solasta tries to do eye-catching camera close-ups with spells and attacks. They just don't work. They weren't even always working in XCOMs that were all about the eye-candy, what with janky animations and wonky camera angles.

A focused shot for a weapon critical that happens infrequently enough (5%-10% chance, without taking advantage into account) is more than enough. Flashiness doesn't suddenly make a combat system that is perceived as "boring" fun in any way. JRPGs aren't, for the most part, fun at all, and there's hardly any genre out there with greater visual overload in combat.