I'm with everyone else in the, "I would turn it off the second it is humanly possible to do so". I've never liked overly long combat animations. I avoid using summons in FF specifically because they take way the heck too long. I want to play games, not watch them. I already use a mod to speed up the base movement speed in Divinity and OS2 because it's painfully slow, and I've always wished for an option to speed up combat animations. I cope with it because I enjoy both games, but making it take even longer would just be smash-head-against-the-wall levels of infuriating.
Also it won't matter as much in a turn-based game, but they especially drive me nuts in DA:O, where I'm literally taking damage while I'm locked in this stupid kill animation. God forbid you take out an Ogre and get the "super-cool leap up and stab it in the chest" animation with ANYTHING still alive: you will watch your super badass nearly die to one dingus archer.
BG3 is gonna be slow "watching" game. Battle Personalities could spice it up quite much at least when in combat. Piano, especially Piano Arp could greatly boost its energy, while staying classy and calm.
Ive said that Larian's style is "turtle" style, there needs to be ways to push energy into it, and it might be ok. Even RTS are action compared to Larian style, interestingly. Turtle games havent had much success in game industry. Even Death Stranding was very unliked. RTSs are nearly dead if not dead, at least all big companies doesnt bother with RTS anymore.