Originally Posted by RagnarokCzD
But i was told that Larian in DoS (i didnt play them) implemented something like "soft cap" ...
Wich means that once you reached desired level for certain Act, your XP gain dramaticaly slowed down ... it would mean something like:
You kill a Goblin ... gain (dunno, just for example) 50xp ... you ding level 4 ... you kill another goblin ... you gain 5xp ...
In that case i would say we will not get much futher than half the way to level 5.

They could do that, but then I guess it wouldn't be 5E rules at that point. The best solution would be to limit encounters and quest rewards to the expected level gain desired. Can't say x creature is worth 20 exp, then simply change the rules because they are inconvient and still say your using those rules. That's extreme laziness of the part of the devs.