Ive never understood why people complain about overpower stuff, does it matter if its fun? And besides, tabletop DD is overpowering, one good sword can turn you into killing machine or when you get your first fireball etc. Fireball was 3d6, right. Its massive damage, simple peasant flies into moon when it gets hit.
If you like to play balances games, play ESport. Ive played plenty of those, and they arent that fun in the long run. No-one forces you to use overpowering abilities, but they are good to have.
Btw, I think DOS2 Tutorial was quite pathetic if you think how complex game it was.
Apparently, based on your response, you can't read. lol
Sucks to say but usually when player doesnt realize something, its lack of good Tutorial. If you want to mainstream, you gotta have good Tutorial especially for such a complex games as this. DOS2 had absolutely awful tutorial, doesnt suprise me that this kind of threads appear.
Ive suggested that Tutorial should work via Narrator. If you dont understand targetting, go ask from her, etc. Shes always present. Narrator is the gate between gameplay and immersion/fantasy/fiction sounds like a good idea to me.