On Josh Sawyer's BG3 stream, he mentioned that when working on Neverwinter Nights 2, Wizard of the Coast had very strict guidelines as to how the aesthetics of the armor and clothing needed to be. Essentially, they had to follow the D&D 3.5e armor design guidelines, etc.
I wouldn't be surprised if it's the same for Larian. Which means expect lots of big pauldrons on heavy armor (see Paladin with plate from the 5e Handbook).
![[Linked Image from media-waterdeep.cursecdn.com]](https://media-waterdeep.cursecdn.com/avatars/thumbnails/6/365/420/618/636272701937419552.png)
Baldur's Gate 3 has a photorealistic visual style though, so cartoony art like that illustration can't be copied exactly. The worst thing they could do is combining two completely different art styles because "guidelines". Giant pauldrons would look really stupid on realistic character models.
It sucks the Early Access hasn't really gone anywhere in a year regarding weapon and armor models.
And the Witcher art direction is amazing. It nails the photorealistic style perfectly while looking like a fantasy game. I will refuse to wear anything that looks as ridiculous as the Full Plate +2 in BG3. Even the Scale Mails are hard to swallow as they look much more like fashion than armor already at level 1.