Solasta's random encounters are mostly tedious and obnoxious, though. They never present you with interesting scenarios and their use of the same repeating maps gets old quickly. At later levels you just spam them with the strongest spells you have to quickly deal with them and move on, because they most often happen as you are about to rest anyway. For a game that is already 90% combat having even more combat, but without any design or twist to it, is actually detrimental in my opinion.

What BG3 could and should perhaps have instead are premade fights that happen if you long-rest in specific areas, like the Underdark. Carefully designed ambushes that make the player consider their camp as a combat map. Or maybe even situations you can talk your way out of, like if you were, say, to try to long-rest in the defiled temple and there were goblins accosting you. Anything with thought put into it is ways above randomized filler that there is already plenty of. Like, in Pathfinder, I would rather take all the story-related preset road encounters over the ones I just skip every time because there's enough padding in the game as-is.