Originally Posted by GreatWarrioX
Originally Posted by 1varangian
Originally Posted by Icelyn
I am not a fan of random encounters. For me they slow down the pacing too much. I like how fast travel currently works in BG3. I like that BG3 doesn’t waste my time with lots of trash mobs or doubling back.
No one wants trash mobs or tedious uneventful doubling back.

That's not what is being suggested here by asking for fun meaningful random encounters or repopulating dead areas with creatures, or changing fast travel so it could be interrupted by said creatures.

I dont think Larian can avoid "trash mobs/battles", the game is simply too wide and complex. But they could give us exciting characters so its fun to battle with them. Ive suggested Battle Personalities to them. Blizzard is great example, they usually do a few abitilites, but they do them extremely well. Larian likes to do a ton of stuff poorly. Narrator could be used to make more exciting battles too. Music.

MMORPGs tend to be full of trash mobs/battles, yet people like to play them, because its all about self-progression. CRPG doesnt have that possibility, but theres indeed lots of main Characters.

You keep bringing up the idea of battle personalities around the forum and I'd really like to know what those are, because I have no idea. The only description I can think of for them really doesn't seem to make sense to me.

As for random encounters in BG3, I don't think there's a chanceof having good ones in this game at this point. It seems to me that the way the game has been designed thus far, there's no way to fit random encounters in without them being cheap and unsatisfying. I think that any really interesting, well-tailored random encounter system would require a very big push back of the release window to fit in well, and maybe I'm wrong, but I feel like it wouldn't improve the game enough to justify the time.