I still think there's an outside chance US regulators will block on lost competitiveness grounds.
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If game industry wants competitiviness, go with pay per hour business model, its equally as cheap or expensive to play indie or big publishers games. But even then those who have money to push into marketting, wins and gets most players. Game industry has never been fair/competitive industry. Cyberpunk was pretty good example how ugly it can get, they just hyped and hyped and now they are enjoying their sales.