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I'm getting tired of seeing this get brought up every month or so everywhere BG3. It's usually the same three or four people as well and I don't generally see it here, but I'm going to post the evidence that THEY DO NOT EXPLODE PERIOD just so others can see the truth and not fall for any potential lies they'll see on this elsewhere.
If you go into the battle logs and explode a nautiloid tank, you'll see a force-damage roll -> that's because it exploded.
Firewine and oil do not explode. They ignite (shocking) and you take fire damage from being hit with literal fire. 1D4 fire.
Do not let these lies continue perpetuating.

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I'm really trying to figure out what you mean. What lies?

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Actually, the nautiloid tanks dealing force damage is an illustration that Larian do not actually understand what force damage is or represents. Mundane objects - not even highly explosive fuel, let alone goblin hand bombs - should never deal force damage under any circumstance. That's not what force damage is. Force damage is, specifically, raw magical energy; that is why it's so rare, and why so little has any kind of resistance or immunity to it.

Outside of that, your video looked pretty much like an explosion to me. Had there been many people around it, and in the ignition, area they would have ALL taken the d4 of fire damage (and made associated concentration checks), from that one single cantrip.

For thoroughness, you could also post a video where you throw a firewine or smokepowder barrel onto an existing open flame.

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I guess it depends on how you define explosion. It looks like an explosion to me. Are you calling to attention the difference between these barrels and smoke powder barrels? But, yes, those surfaces are concentration killers extraordinaire.

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Originally Posted by Niara
Actually, the nautiloid tanks dealing force damage is an illustration that Larian do not actually understand what force damage is or represents. Mundane objects - not even highly explosive fuel, let alone goblin hand bombs - should never deal force damage under any circumstance. That's not what force damage is. Force damage is, specifically, raw magical energy; that is why it's so rare, and why so little has any kind of resistance or immunity to it.

Yeah. Explosions don't deal Force damage. Shockwaves don't deal Force damage. If they would deal something other than Fire damage, it would be typed as Bludgeoning or Thunder damage.


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Originally Posted by DraconicTiefling
THEY DO NOT EXPLODE PERIOD

Sorry but you're just wrong. Pretty much every playthrough I
go into the ruins via the chapel entrance (kill off the 4 guys outside and pick the lock). Once inside I kill the guy immediately inside the door then sneak to the other door. I go into turn-based mode, open it and use minor illusion to get the 5 enemies as close to the oil barrel as possible and pass through the rest of the turns. As soon as they've moved, I have someone firebolt the oil barrel which promptly explodes killing at least 4 if not all 5 of the looters.
This is very repeatable and demonstrates that oil barrels do, in fact, explode.

Originally Posted by Niara
Actually, the nautiloid tanks dealing force damage is an illustration that Larian do not actually understand what force damage is or represents. Mundane objects - not even highly explosive fuel, let alone goblin hand bombs - should never deal force damage under any circumstance. That's not what force damage is. Force damage is, specifically, raw magical energy; that is why it's so rare, and why so little has any kind of resistance or immunity to it.

Except the stuff in the tanks is otherworldly so who knows, maybe it would deal force damage. Not really seeing the issue here. I do agree that mundane explosions definitely would not deal force damage though.

Last edited by WebSpyder; 23/01/22 06:35 PM.
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I mean, if the nautiloid tanks hold some kind of magic juice for planar shifting, maybe it is acceptable for them to do Force damage when they explode.

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I've always killed the grave robbers by blowing up the Oil Barrel in their room. It's cheesy, OP, and the AI that "doesn't see it coming" is embarrassingly bad.

Are you saying they changed that?

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Originally Posted by WebSpyder
Originally Posted by DraconicTiefling
THEY DO NOT EXPLODE PERIOD

Sorry but you're just wrong. Pretty much every playthrough I
go into the ruins via the chapel entrance (kill off the 4 guys outside and pick the lock). Once inside I kill the guy immediately inside the door then sneak to the other door. I go into turn-based mode, open it and use minor illusion to get the 5 enemies as close to the oil barrel as possible and pass through the rest of the turns. As soon as they've moved, I have someone firebolt the oil barrel which promptly explodes killing at least 4 if not all 5 of the looters.
This is very repeatable and demonstrates that oil barrels do, in fact, explode.

Originally Posted by Niara
Actually, the nautiloid tanks dealing force damage is an illustration that Larian do not actually understand what force damage is or represents. Mundane objects - not even highly explosive fuel, let alone goblin hand bombs - should never deal force damage under any circumstance. That's not what force damage is. Force damage is, specifically, raw magical energy; that is why it's so rare, and why so little has any kind of resistance or immunity to it.

Except the stuff in the tanks is otherworldly so who knows, maybe it would deal force damage. Not really seeing the issue here. I do agree that mundane explosions definitely would not deal force damage though.
Originally Posted by Eagle Pursuit
I mean, if the nautiloid tanks hold some kind of magic juice for planar shifting, maybe it is acceptable for them to do Force damage when they explode.

Except as Niara said, they most likely didn't give it Force damage because it is otherworldly. They did it because they think Force typed damage is "shockwave"/"concussion" damage. Which is why common, mundane grenades also deal Force damage rather than a more fitting type of damage.


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Originally Posted by Dexai
Except as Niara said, they most likely didn't give it Force damage because it is otherworldly. They did it because they think Force typed damage is "shockwave"/"concussion" damage. Which is why common, mundane grenades also deal Force damage rather than a more fitting type of damage.

That is an assumption that is not supported by other explosions in the game.

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Er... yes it is; goblin hand bombs, explosive traps and other blasts scattered through the game deal force damage in the same way, and as you agreed previously, they shouldn't.

I can accept the nautiloid tanks being potentially magical in nature, as spelljamming ships are indeed powered by arcane forces... though we don't know what the tanks actually are - they're unlikely to actually BE fuel if the ship is powered by arcane means... that situation, in a nautiloid is all handled by the spelljamming helm, and powered by the brine pool. Still, there is at least a possibility that the contents of those tanks are actually stored magical essence in some way, and not simply alien fluids - I don't think it would make puddles on the ground if broken normally, if it were raw magic though; they read in all other ways as 'mundane' alien fluid. Ultimately, though, I'm okay with it for the nautiloid tanks, because they're mysterious enough that it can be explained, but they are a symptom of a larger mistake that shows through in other more obvious places.


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