Originally Posted by Dustmen
Originally Posted by mrfuji3
Originally Posted by 1varangian
Stoneskin turns flesh as hard as stone, not into stone. Technically it doesn't need any kind of visual effect. It needs a CLANGG sound effect as weapons bounce off the hardened skin, and a *resisted* indicator.

I can only hope Larian can resist the urge of applying a literal stone texture all over the character model just because they can and the spell has the word "stone" in it.
A good visual effect would be a wave of grey turning the character's skin to stone from head to toes, but then after a second fading back into the character's normal skin tone. This would give a nice visual that the spell has been activated but then not be a permanent visual efffect.

I like this idea. I'd build on it by adding the expiration effect could make the characters skin appear stony again, then suddenly shatter before resuming it's normal appearance, or they could put an icon of a stone over the characters head and have it crumble.
You could also show the vfx only when the spell is activated when the protected character is hit. That way you could have more pronounced effects without obscuring everyone constantly, if the base state has subtle or no vfx. I would do always on spells like Mage Armor especially like this. In that case, show a force deflection on a miss when the spell does its job. That would also be a much more accurate (and way cooler) visual than dodging inside a force bubble.