Larian Banner: Baldur's Gate Patch 9
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Joined: Dec 2021
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Joined: Dec 2021
Right now, stealing the idol results in the stupidest mess I could possibly imagine and I cannot even fathom why it would have been coded as such.

So, knowing the druids will go hostile if I steal the idol - especially as invisibility is totally borked - I go down to the sacred pool, get ready for a fight and snag the idol. Cutscene ensues, druids want to immediately expel the outsiders, initiative is rolled... for some druids. Others remain neutral, run off into the grove - through my characters' threat zones - and start slaughtering tieflings in real time. This is an example of the game exploiting not in combat crap that is equally problematic for characters. In multiple attempts I have taken out what they leave behind in a single round but by the time I start moving they have already reached Zevlor and company and if he isn't dead he has a couple hp by the time I join the battle and I'm still nowhere near where Zevlor and Khaga are by the time it pulls me back into initiative. Druids that START in the threat zone of one of my characters sometimes remain neutral on the theft of the idol and run off to slaughter tieflings opposed to dealing with the obvious culprits right in front of them.

Joined: Feb 2021
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Totally agree on ALL points.

Also, would like to add, as said previously in other threads, stealing the idol in broad daylight in front of chanting druids looking right at it is like the epitome of "Screw you druids.". I only did it once just to see what happens, but my thought was why would anyone legit agree to steal the idol?

Now, if we had Day/Night, and a way to distract at least one chanting druid, if not more than one, THAT would make more sense.

But anyway, the entire "steal the idol" potential needs lots of work. We need some better outcomes, and combat HAS to pause the world, not just those in combat.

Joined: Oct 2020
Location: Liberec
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Joined: Oct 2020
Location: Liberec
There is exactly same problem if you decide to
kill Kagha for Zevlor ...
Half of the druids sprint out in real time (surprisingly fast) and start causing alarm and killing Tieflings ...
What is even weirder is that they do that no matter why You and Kagha are in combat ... for example if you try to steal from her and she notices ... Tieflings are all senteced to death at that moment.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Mar 2020
Location: Belfast
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Joined: Mar 2020
Location: Belfast
Yes that’s one of those situations where the “combat bubble” design really doesn’t work. Clearly putting entire camp in turn based combat would be too tedious, but Larian needs to find better solution then allowing certain characters to break rules of time and space.

Joined: Oct 2020
Location: Liberec
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Location: Liberec
And another example ...

If you tell Nere to not kill Gnomes they are runing there in real time ...
Quite anoying (but possible) if you try to clear them out to nuke the place with keg of runepowder. But keepgeti g out of movement as you are in turn based combat and they are not. :-/


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown

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