We know very well why the (bizarre) decision to not “freeze” the world while in combat was made: it’s another byproduct/collateral effect of the focus on co-op multiplayer.

And as much as I’m not a big fan of it, it’s something that could at least work to an extent IF at very least the “time stop” would be extended to anything in a certain radius.

The idea to implicitly exclude anyone in stealth (among other things) even if barely a step away on the other hand SUCKS and it opens the game to so many sequence-breakers and exploit it’s almost hard to keep count.


P.S. it was also explicitly stated at some point that co-op and this discrepancy in the time flow are one of the major reasons they decided to skip a night/day cycle, despise the fact that a relatively simple solution wouldn’t really be that hard to achieve.

This just to say that the next time someone tells you “Multiplayer is just an option and if you don’t care about it, it won’t affect your experience” you can feel free to pat their shoulder and reply “Aren’t you full of shit?”.

Last edited by Tuco; 25/01/22 11:54 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN