It IS a feature used just by a minority of users and the same was true for DOS 1 and 2.
Incidentally it’s also a DEFINING feature that distinguishes the product from other titles and something that makes journalists and reviewers ecstatic (even if they don’t actually use it), which is why it would be completely pointless to complain about it or ask for its removal.
It’s also why GM4Him’s insistence that “the entire world should just freeze” is never going to fly. Larian want the second (or even third and fourth) player(s) to be able to go on on their own business without being tied to what the host is doing.
Fair enough, to an extent, but they should STILL end caught in the turn-based dynamic when close enough to an ongoing battle, EVEN IF SNEAKING IN STEALTH.
It’s not an absurd demand, it’s not a deal breaker for player agency, etc. It’s only fair that as a player you may end up involved in shit some other player started, even if you didn’t ignite the reaction.
And when it comes to the “asymmetrical flow of time” that would make day/night cycle “very complex to do in multi” the solution/workaround is something I already talked more than once about and it would actually be trivially easy to solve: freeze the clock (but not necessarily the real-time flow) for EVERY PLAYER when one of them is involved in a turn-based battle.
“B-but that would create days of variable length depending on how much time players spend in battles”.
Yeah? So fucking what?