Especially in BG3, Exploits as intended features are definitely (and unfortunately) a thing... Swen considers cheating and exploiting to be peak game-play (he's verbal to that extent in a few of the panels), and that preference trickles down into many things that end up making it into, or remain in, the game.
Eh, I don't really see it as a good argument to encourage even more an attitude that I don't particularly approve of, to begin with.
Swen Vincke being utterly and unabashedly fond of sequence-breaking and exploits as the culmination of game design is something that should be dammed, rather than endorsed.