Originally Posted by RagnarokCzD
I may have answer for that ...
But it is SERIOUS spoiler ... so i hide it under several clicks, and therefore i totally wash my hands over if you ruin it for yourself. laugh

Yes, that's exactly why I mentioned needing the characters for later in the first place wink
Hard to talk about this stuff without going into full spoiler territory

Originally Posted by RagnarokCzD
Exactly ...
Sometimes i really wonder why companies so often lack the guts to let some "important NPC" die ... since all they need to do is replace him/her/it. O_o
(Yes BioWare, looking at you ... looking at Dragon Age: Inquisition ... and looking right at ressurected Leiliana! :[)

The only reason i can think about is cost for voice acting, wich imediatly double for that specific NPC ...
But then there is question if it cant be done differently. O_o
Like for example dont using character that could die in previous game, for major role in sequel. laugh

Speaking of Bioware, Mass Effect did that. A number of important characters could die in ME1, and you could get your whole team killed in ME2. In ME3, the dead characters who had a role to play were replaced with generic NPCs who executed the necessary plot beats. I'm not sure if this is the solution, however, because the replacement NPCs, for the most part, were rather bland. Unsurprising, but imo it does a disservice to the original characters if some random mooks whose names you won't even bother remembering can accomplish almost everything on their own. Not to mention, if you kill a character, and then the same thing happens regardless, just with a placeholder replacement character, it's almost like you hadn't done anything at all.

Not that Voss and his dragon seem to be particularly important even with datamined content in mind, but who knows.

Last edited by MrToucan; 27/01/22 01:47 PM.