Nearby stealthed characters not being included in combat is really annoying. It forces you to manually move every character in real time to reinitialize the battle personally which is really wonky. And since characters in stealth constantly have to make checks to avoid being seen in real time, you can easily have a scenario where Asterion makes a sneak attack, the enemy turns around and initializes combat, but the rest of the party that was in stealth isn't included in initiative and is still in RT, but also in the enemy's vision cone-meaning they are taking bajillions of checks while you are controlling asterion. Inevitably they fail before you can do anything about it, and they enter combat with their turn wasted since they were spotted in stealth. It's nuts.
There is a lot of wonkiness revolving around how real time and tb interact in BG. Enemies running from several turns away to dogpile into an underway 'turn-based' combat. Traps and environmental effects continuing to trigger multiple times in RT on characters in TB (so you get hit multiple times by fireballs until you die, etc)
It's really frustrating to interact with, and I don't like that the gameplay experience as a whole noticeably seems to suffer from trying to get the multiplayer parts to work-particularly since (at least in my perception of it) the multiplayer aspect seems more oriented around the streaming/twitch sort of audience. IMO the singleplayer experience should not be compromised for that.
Last edited by Leucrotta; 27/01/22 03:48 PM.