Originally Posted by GM4Him
1. How often are you going to play multiplayer and NOT be traveling together in the same group?
Irelevant ...
Once its possible, you need to take it under concideration.

Also ... as mentioned previously ... they dont need to be "on the other side of map" ... people can be just a little behind, just talking with some NPC for example, or exploring for some reason totally unrelated to that combat ...

And once you put whole world into turn based their game just get a lot more tedious (waiting several minutes just to move a rock ... ugh) ​... and they are also litteraly unable to get effectively to that battle. :-/
Yes, this part "makes sence" ... but also "does not sound like fun at all". :-/

And finaly, while some people "dont care" about the others ... wich is kinda sad, but understandable ... to some extent ... note that Larian dont have the luxury of seing "you will not be taken under concideration" ... since for them we are (or we should be) all equal customers, no matter how hardcore DnD fans we are. :P

Originally Posted by GM4Him
2. Even if you do, it makes no sense that player 1 is suddenly in turn-based while player 2 is roaming the map willy nilly. It's a turn-based game, not MMORPG or RTWP. In turn-based, 1 person is in TB, everyone is in TB. Again, you shouldn't be able to run from the toll house to Ethel's lair in a single 6 second round.
This is something i see quite often around here ...
Dont tell people how they are "supposed" to play ... nobody likes that. :-/

Important question that i didnt see here is what benefits will certain change bring.

This "system" even if its wonky in many ways, allows people to play separately ... at least to a certain level ... personaly i have no idea why would anyone do that, but if they want to, they can.

Sure, it opens space for possible exploits ... but as we know from the past there are three important points:
1 - Exploits are done willingly ... game will never force you to use exploit, if you dont want to.
2 - Larian concider exploits fun ... bcs when someone finds it, to paraphrase Swen "players feels good for outsmart developers".
3 - Its impossible to make game unexploitable.

Now what would this change bring ...
It would make game for other people more tedious, it will punish whole party for misstakes of their comrades no matter how far, it will chain us to our computers for whole session (i mean can you imagine that somebody will go AFK when whole world is on turn based mode? laugh ).
Sory, but that dont seem too positive to me. :-/

Originally Posted by GM4Him
3. Not pausing the world when you enter TB messes up a ton of game mechanics.
I know about one. laugh

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Personaly i like the idea of combat bubble ...

I mean not every character needs to go "to combat" ... that would be ridiculous and often contraproductive ... lets call it rather turn-based bubble with some characters in combat.

Question here is how big this bubble should be ...
Personaly i believe that reach that is allready there allowing us to escape from battle, should also be limit for turn-based world.

Second, and possibly much more important question then would be if this is even technicaly possible for Larian ... right now it dont seem that game is even able to process combat and turn based mode at same time. :-/

Last edited by RagnarokCzD; 27/01/22 06:22 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown