even if you think mine is not
Once again you read it wrong, or not whole ... :-/
You asked about how often situation happened ... i claimed that the frequency of the situation is not relevant.
Not even a single word about any opinion. -_-
Sigh ...
The current mechanic would be fine with me if it didn't break so many other mechanics.
1. Able to travel from one end of the board to another in a single 6 second round because 1 character is engaged in combat.
2. Able to steal countless items while enemies in a single round of combat. Did this in various places.
3. Able to kill enemies of untold power if your stealth is high enough to constantly shoot enemies from outside of detection range while they are stuck in a single round of combat. I killed the bulette before using this method, and the spider Matriarch. They never got in a single attack.
4. Characters get stuck in combat without you even realizing it or in conversations. There have been times when I have cleared out the entire Grove having conversations over and over again only to realize one of my characters is stuck in a conversation with somebody in the Grove because they thought that person was stealing or something. Not just the Grove either. Other places too like the underdark. One character is stuck in a conversation or in combat while the rest of the party is roaming everywhere else.
5. Able to use the fact that frozen enemies can't stop you to position other characters in better positions they wouldn't normally be able to get in simply because the enemies are locked in a single round of combat.
6. And the worst part? Many times I accidentally exploit the mechanic before realizing I'm exploiting it... Or that it's happening.
1 > Exploit.
2 > Exploit.
3 > Exploit.
4 > This one is indeed kinda problematic ... but it sounds more like matter of game dont starting cutscene, if someone interact with your party member.
5 > Exploit.
6 > Unawareness of player is hardly fault of "broken mechanic".
As we said earlier ... exploits are optional, that can hardly be called "broken mechanic" ...
Its more like player purposely bypassing mechanic to get better outcome regardless of everything else.

Why the flip play the game together only to not play the game together and separate and do different parts of the story?
Doesnt matter really ...
I mean the party who will go separated for "reason A" ... will not be any less separated than another party that will get separated for "reason B".

Just because someone wants to play the game a certain way doesn't always mean it should be allowed.
![[Linked Image from i.gifer.com]](https://i.gifer.com/7AlO.gif)
If my play style is the minority, I would expect them to ignore my play style, not try to adapt the entire game to try to please everybody no matter how small the number of people who want a certain play style.
Well ...
If they would lead by this rule, no changes would be made since patch 1 ... since "majority" was silent ... and therefore satisfied.

But who knows, maybe I AM in the minority.
We could know ... if you would add poll. :P