All angles that views the characters from an outside perspective are third person perspectives.
Technically true, but not how the term is used in games. No one in their right mind would describe BG 1 and 2 as "third person games" for instance.
In the same way "isometric" only rarely is used to describe ACTUAL isometric perspective and it's more often than not used as an umbrella term to describe all sort of "top down" views.
A third person game is generally a game where the character is framed from behind. In most cases exactly in the middle of the screen, while in some UNHOLY CURSED circumstances de-centered (typically leaning to the left side) in a misguided attempt to "free the center of the view for the player".
Examples may include Tomb Raider, Dark Souls and derivates, Uncharted, The Witcher 2 and 3 (while a similar but not very practical option was included in the first as well) etc.
"Over the shoulder" is generally used to describe third person shooters where the camera is really up close and the character is de-centered, putting the camera... well, over the shoulder, indeed.
Examples may include Resident Evil 4 and 5, Gears of War, etc and the name is borrowed directly from the similar cinematic camera angle:
![[Linked Image from o.quizlet.com]](https://o.quizlet.com/furpW1RQqTPjMlL03yXVNg.jpg)