Originally Posted by Sigi98
To be immersed in a video game, the game needs to react to your decisions in a way that makes sense, and we know that this is ultimately Larian's goal with the game as they have stated similar things in multiple interviews. However, there are some things in the game right now that feel as if the DM is holding our hand and protecting us from any stupid decision we make.

Example. In a tabletop session, nobody in their right mind would go 'lol I attack the red dragon with my level 4 character' (unless their trolling ofc). It would most certainly lead to a TPK, and the DM may even tell you that this is a stupid idea - but if you end up doing it, the dragon would most certainly attack you (afterall it is a proud and powerful being that just got gravely insulted).
On the other side of the argument is the dragon: why in all nine hells would a literal red dragon decide to flee from such an insult, let alone the proud and arrogant githyanki dragon rider?

If we make a stupid decision in the game, then let us bear the consequences. Afterall, we can just reload if we die, which we could not do in a tabletop session.

+1 ! :]

Originally Posted by Wormerine
Originally Posted by GreatWarrioX
Sucks to say but consequences doesnt even fit to Larian's Style. Choices probably.
Choice is only a choice if there is a consequence. If you have 100 guns to choose from, and all work the same then it's not a choice. That is what D:OS2 suffered from. Seeming unlimited choice (you can go anywhere, kill anyone, do anything) but with so little consequence the game felt shallow.

I don't think all paths, choices and consequence need to be equal, but the game would benefit from a better payoff or better reasons to pursue certain paths.

+2! laugh


Hoot hoot, stranger! Fairly new to CRPGs, but I tried my best to provide some feedback regardless! <3 Read it here: My Open Letter to Larian