Sucks to say but consequences doesnt even fit to Larian's Style. Choices probably.
Choice is only a choice if there is a consequence. If you have 100 guns to choose from, and all work the same then it's not a choice. That is what D:OS2 suffered from. Seeming unlimited choice (you can go anywhere, kill anyone, do anything) but with so little consequence the game felt shallow.
I don't think all paths, choices and consequence need to be equal, but the game would benefit from a better payoff or better reasons to pursue certain paths.