Originally Posted by mrfuji3
Originally Posted by Dez
Besides, this design only works well if your companions actively participate in the conversation as NPCs, like they do in DA:O, WotR or even in PoE. In Larian's games, the companions are *usually* quiet unless it is something very specific for their own character story with most commentary happening AFTER the conversation. Obviously there are exceptions to the rule, but in general they are mostly silent giving their "approve" or "disapprove" silently from afar.

Either way - I hope to see more possibilities when it comes to companions participating in the conversation in general - I don't really mind if it is as NPC commentary, or by letting us take control and having them "interrupt" the conversation to say their part.
Getting slightly off-topic from "multiplayer conversation", but I wish companions would interject in dialogue more often. It's a D&D rpg; I want to feel like I'm adventuring with a party of defined characters even when playing solo. This is especially bad during cinematic dialogues where I can clearly see my party members just standing there being silent :\ Being able to swap to different companions during dialogue would slightly help with this issue, depending on how much dialogue options and responses change based on their character talking, but the best option would be more interruptions by companions and the ability to choose who responds to dialogue prompts.

Agree 100% !


Hoot hoot, stranger! Fairly new to CRPGs, but I tried my best to provide some feedback regardless! <3 Read it here: My Open Letter to Larian