I'm all for stupid choices having consequences. I like seeing 'nonstandard game overs' in video games and I don't like it when games make it feel like your character can't fail. I don't like to see 'bad' choices result in a lesser experience with less content however.

As an example, In a book or tabletop game, a poor choice or outcome (like losing a fight) might result in the party being captured. That's just another exciting new chapter in your adventure/the hook for next week's D&D session! A frequent occurrence with video games I see however, is that failure or poor choices often just lock you out of content. quests fail, you don't get the reward, there's no follow-up, etc. A complaint I have voiced before in regards to evil choices in BGIII is that evil choices often feel like they are treated as 'wrong' choices and result in you being cut off from content without any equivalent experience to replace it with.