Originally Posted by Wormerine
Originally Posted by GreatWarrioX
Sucks to say but consequences doesnt even fit to Larian's Style. Choices probably.
Choice is only a choice if there is a consequence. If you have 100 guns to choose from, and all work the same then it's not a choice. That is what D:OS2 suffered from. Seeming unlimited choice (you can go anywhere, kill anyone, do anything) but with so little consequence the game felt shallow.

I don't think all paths, choices and consequence need to be equal, but the game would benefit from a better payoff or better reasons to pursue certain paths.

I would fix game shallowness with excellent character design. Narrator could help a ton too. Consequences doesnt add that much to this kind of game imho. Cyberpunk had lots of consequences it worked for that kind of game, probably because theres only one character. I think consequences are lots more fun when you're playing only one char. 6 character who all screw up, becomes boring fast.

Last edited by GreatWarrioX; 28/01/22 11:27 PM.