Originally Posted by Tuco
Kinda going on an unrelated tanget here, but at this point saying that CDPR "screwed up the launch" of CP2077 is an understatement.
Turns out that it's not just about being ready for prime time, CP was just a poorly designed game from top to bottom.
It's terrible as a RPG and most of its "choices and consequences are either fake or shallow not to mention limited in numbers to begin with; it's terrible as a free roaming game/simulation, with a lot of broken or barely existing subsystems maintaining the illusion of being a virtual place; it's terrible as a
shooter/action game, with unsatisfying controls, poor AI and poor shooting mechanics/feedback; it's terrible as an adaptation of the Cyberpunk pen & paper ruleset, hardly maintaining any resemblance with the source and almost inevitably making things worse with its additions (i.e. CP was famously a level-less system while the VIDEOGAME, that would benefit even more from this, introduced arbitrary level tiers); it also has one of the most hideous itemizations I've ever experienced in a RPG. Loot is overabundant, unremarkable, scaled with level in a way that doesn't make sense, etc.

The only area where it shines is basically the visuals of first person dialogues with the major NPCs (and let's pretend the others don't exist).

Overall I'd say that no reasonable amount delay was ever going to save the game from itself. They didn't screw the launch, they screwed the entire production pipeline somehow.

Agreed. Cyberpunk 2077 is pretty on the surface but its about an inch deep.


Blackheifer