Originally Posted by Sigi98
Originally Posted by Blackheifer
Like with the dragon, a cutscene plays where the dragon takes off and then incinerates your entire party - No combat starts, you just die. There is precedent for this with Planescape Torment, certain actions lead to no-combat instant death.

I'm not sure about this. Yeah, stupid decisions should have consequences, but insta death is just frustrating, nothing else. You should at least get the chance to fight the dragon when it attacks you, even if your chances of survival are slim. In a tabletop session, players would be outraged if the DM said 'and you all die, no combat, the end.'
Imo it depends on how this is presented in the game. In PST the Lady killing TNO is one possible solution to his quest and becomes an ending to his story, if the player choses to. Whereas in BG2 there are some instances where an unkillable assassin will kill your character as a method of "protecting" the main plot. And to me that is the difference: is this "game over" a part of the story or something immersion breaking.

edit: Actually, there is one example involving mindflayers in NWN: HotU. Your character is trapped in an illusion caused by midnflayers, and there is a character who is very obviously trying to lure you to "give in". If you choose that option in dialogue, you get a "game over". laugh

Last edited by ash elemental; 30/01/22 03:14 PM.