Originally Posted by 1varangian
AD&D or 2nd edition spellcasters were absurdly powerful at high levels. That has nothing to do with Baldur's Gate 1&2 devs but everything to do with D&D.

It's more relevant to discuss Larian and their design choices and homebrew rules in this game.
Did improved alacrity - which removed the one spell per round limit - exist in 2nd edition pnp, or was it something that the devs made up? What about the way illusion clones worked? Or spell resistance?

A lot of the power of arcane spellcasters comes from deliberate design by BG devs (such as wand recharging), and also from the exploits and bugs they never bothered fixing.

Last edited by ash elemental; 30/01/22 09:55 PM.