Originally Posted by Topgoon
BG2 is absolutely loaded with broken exploits and implementations (i.e. simulacrums cloning items, infinite damage via reflecting Lightning Bolts or Agannazar's Scorcher, staff of the magi's equip-invisibility). Because the "game world" had no object interactivity, there's no physics engine, etc, most exploits are at least attached to a "class or item ability", so that's why people find it easier to stomach?
Yeah, I think maybe it's because I've played so many mages in the original games, but to me a lot of similarities are there between BG1/2 and 3. Although I'd say the ping-pong lightning bolt was an example of an environmental interaction in BG1 (since you needed something to bounce it off 😁), overpowered as it was.