Mostly for lack of answers to question: "Why not?".
Since they all are optional and there is litteraly nothing stoping you plaing as rulehardcore as you wish ... everyone can be happy. :P
Is there a large part of the player base who actually enjoy exploiting or cheating in a game?
Dunno ...
What we can claim with almost certainity is that part of the player base wo do use exploiting and cheating ... "exists" ...
Larian knows how many, they have data on that one.
If they are enjoying it, or not that is impossible to tell unless you ask every single one of them.
Does it create a sense of accomplishment?
Nah, it creates fun ...
I know its different value, but also important.
Why should we have exploits that ignore the rules of the game?
Same as in first question ... why not?
Secondly, there's a difference between intentionally and unintentionally allowing exploits. Larian have a tendency towards intentional exploitation. They leave exploits in when they could fix them. Clearly someone over there likes to win by cheating a little.
I think calling it intentional exploit is a little harsh ...
They are intentionaly "unremoved", that much is true ... but personaly i find it quite unprobable that Devs in Larian are spending their time with implementing rules, just so next day in the work they can spend simmilar amount of time to allow players to bypass the rules.
It seems more likely that they just implemented two separate rules and didnt think about how will they work when colide ...
Just as Skyrim ...
First rule works perfectly, Vendors have their line of sight, and take objects that you can use for hiding in concideration.
Second rule works perfectly, objects are removable and you can carry them around.
Sadly ... those rules can be combined together to block vendor's line of sight by a bucket ... nobody thinked about that, during development, but it was so famous (and fun ... at least at begining ... it kinda loose its shine when you do that 100.000.000 times
) Exploit, so nobody every fixed that either. :P
Larian position is the same ...
They implement rules, but taken together they are exploitable ...
+ They have numbers of players who are using this exploit ...
Now they are standing before difficiult decision ...
They can either expect all those (maybe dozens, maybe ten thousads) players to actualy hate exploits ... even tho they are using it for some unknown reason, with maximal possible self denial
... and then they can fix it, and bring them better fun.
Or they can expect all those (same numbers here, i really dont know) players to act like reasonable persons, wich would mean that they do exploits bcs they actualy want to do exploits ... that would mean that all those people like outsmarting developers in their own game, and find potential uses of rules that Developers never thought about ... and then they can again fix it, and ruin them all their fun.
Personaly im from both groups ... sometimes that, sometimes this ...
When i want serious game ...
I simply play serious game and when some Exploit, or Bug happens to me i simply ignore that option and continue in my serious game (last time Astarion was unable to join the fight even if i get directly to Minthara and slap her face ... so i rolled my own dice, and decided wich character will Astarion take turns with ... and played as if that never happened)
Why you asked? Bcs that is what i want ... therefore that is what i do.
It feels odd that i have to tell you this.
Then there are days when i want just mess around ...
And that is the day im messing around.
Taking stuff from vendors without payment, locking NPC in conversations while i kill their friends in front of them, buging infinite amount of gold to buy every single Magical Item in game, so i can play with them ... i have done it all, and it was fun when i did that.
Bcs i wanted to. :P
Maybe you should try that sometimes.
Example. The Ogre encounter in BG3. You can place your party on the roof and just whittle them down with ranged weapons. They either stand still and do nothing or throw stuff at the ceiling without a line of sight and can never hit you.
As far as i know there is part of the roof that can be destroyed ... and ogres do that if at least one of your characters stay on that part ...
Of course you can purposely avoid that by runing back and forth for every single attack ... but that is once again not fault of engine, but you Exploiting the game.
In PnP a DM would have the Ogres smash the walls to bring the whole building down and make the party roll Acrobatics checks or fall down as it shakes.
Well in PnP a DM have the luxury that nothing is just texture that cant be interacted with ... wich kinda limits options of CRPG DM ...
What Ogres COULD do in this environment tho would be runing away from your reach ... hiding behind the wall, or deeper in the building.
Question is ... where is fun with two parties skiping every turn, bcs none of them is willing to left position that gives them tactical advantage?
Larian insisted on having a HUGE emphasis on verticality.
Well ... this complain is true, at least so far ...
This game indeed dont have verticality, Z axis is practicaly missing, and game isnt able to even count with it ... at least so far, i still hope it will change in the future.
I think its safe that saying that "this game will have huge focus on verticality" sounds better in marketing than "we will not use flat maps".
And before the inevitable "if you don't like it don't use it" argument, don't.
Feel free to corect my english ...
But the word "inevitable" in my language translates as something that will come no matter how much you try to avoid it ... so, even tho you tryed to avoid it ... here it is, as you wanted:
"if you don't like it don't use it" :P :P :P
I will use it, and the game will suck.
Well ... we applaud your dedication ... you just willingly and purposely ruined your own single player game ... nobody cares ... hope you happy about yourself.
We shall not use it, and the game will be awesome.
(I dunno what to do here ... that image was lot smaller when i uploaded it)
If Larian insist on having such verticality but can't do what the PnP DM would do, they have failed and their game sucks.
Or their goals was simply not the same as you wanted.