How are the hit percentages off? They're working exactly as they should in D&D.
What's off is representing every non-damaging attack as a clean miss. I.e. people in heavy armor do not dodge more. They soak the damage. That's what needs to be fixed.
Agree that the game has way too much trash loot.
Last edited by 1varangian; 03/02/22 02:49 PM.