Well, if it makes you feel any better, I do think the exact same reason why Larian's production process is relatively messy is the exact same reason why they've also been a pretty pro-consumer, product/game focused-first RPG studio. Simply put, in 2022, if the "money people" are in charge, they would NOT be making games for the CRPG genre. Rather they'd likely be chasing the more monetizable trends and genres (i.e. live service loaded microtransaction).
So even if you don't love Larian's stylistic approach, I do find refuge in that Baldur's Gate 3 isn't going to be a live-service persistent world multiplayer cash grab.
Any studios still focused on making that core CRPG experience will likely also be driven by creative-people, and likely have similar production issues like Larian. Pre-microsoft Obsidian and Inexile, Owlcat, they've all had a tendency to crash and burn just as bad from a production standpoint. If anything, in the CRPG space I would say Larian isn't particularly bad. In the GDC talk, Sven did talk about overstaffing on writers on DOS 2 in anticipation of their own chaotic tendencies (although he also admitted that they created so much work that by the end of the project they were understaffed for writing).