Originally Posted by Topgoon
This is not an endorsement by the way - as someone who has worked in a similar type of industry (in both production and creative driven companies (though mine had far more of a dictatorship)), the way they described their workflow was giving me anxiety. But it did provide me tons of clarity as to why Larian is the way they are. If you didn't think they were right for BG3, I think the documentaries will basically confirm and clarify all of that for you. It'll also be pretty clear why they'd probably never commit to any form of a roadmap.

Geeze. That sounds more like they were filming an artificially dramatic reality TV series about making a game, more than actually making a game. That's not the way you want to do things. There's a depressing term called 'feature locked' that exists for a reason, so you aren't making radical changes when you should be finalizing and polishing. I hope they have more discipline in making BG3.