Originally Posted by Gray Ghost
Originally Posted by GreatWarrioX
Originally Posted by Gray Ghost
I think most players are gonna at least check all the boxes to make sure they don't miss anything important, because if you're experienced with CRPGs

They could make them account-wide. If you dont get all from your first play-through, get them from second one. I generally hate design what forces player to do something, like in DOS2, there was billion places to loot and check.

I like the idea of replaying the game. Sure theres enough depth/stuff to play it again. Play the game, take what you want, if it feels you wanna go for another play-through, you get the rest. Thats why I would sell another Character Pack, btw. They could add somekind of vision-mode, for all lootables. Or Detect Item spell?

Account-wide? I don't understand what you mean. The implication of what you're saying is-I think-that at some point after you've replayed the game enough, you'll run out of loot and there won't be any in the containers anymore, which seems like a bad idea. Even assuming someone only ever plays two playthroughs, what if they just loot everything or basically everything in their first playthrough and then are left with basically nothing after that for their second? And what's a Character Pack? Is it literally a pack that characters carry, or is it something that directly effects the play of the game?

Why not? its video game after all, and no-one has ever done it.

Last edited by GreatWarrioX; 04/02/22 09:42 AM.