Because people are already now complaining that the in-game world feels static. Especially after you completed the quests in an area, the world is effectively static, if you would then even remove loot you already found on a previous playthrough, you would make the world even more static and uninteresting right from the start from your second play through. Also, part of the loot is randomized from what I remember, e.g. random crates will have x probability of certain items, in your suggestion, say first time we loot 2 bottles of wine, next time however, the crate would contain a slightly better random generated loot (say 1 potion of healing), but in your suggestion it would just be empty because we already looted (a consumable moreover) this crate in a previous play-through.

Also please, what the fuck are you suggesting with that 'sell another character pack' suggestion ? That they would monetize origin characters that have as a special ability 'highlight worthwhile loot' ? Not sure were you're coming from but you seem confused as hell. Why ask for basic functionality in the form of monetized bonus content ? What's next, buy long/short rests with some in-game currency ? Please...

Last edited by SerraSerra; 04/02/22 10:18 AM.