Item management is one of the most annoying mechanics in the game.
But will they fix it? Who knows?
And, BTW, NOT searching every container DOES cause you to miss things. Not every important container is able to be highlighted by holding down the Alt key, or whatever it is you use to highlight items and crates.
On the other hand, games like Solasta that tell you where all the lootable crates and stuff are, it's TOO easy and therefore a bit boring.
There should be an in between.
I still think secret Perception checks when near valuable containers should be made. If successful, your character knows a random, uninteresting crate has something valuable inside. They already do this for a number of things, so why not all the more valuable items? Then, it's your choice. Do you trust your characters' Perception, or do you check all the things manually more thoroughly just to make sure.
And we absolutely need a Sell All Junk with some way to designate what is Junk besides the wares feature. Maybe a GP value slider or something. Everything less than 10 GP that isn't a key or book or quest item or whatever.