I'm with SerraSerra on this one. I actually don't have a problem with the way things are and it makes sense to me as is.

1. I'd much rather have open-able boxes than static/non use boxes that are just meant to be basically scenery. A bunch of boxes everywhere that have nothing at all in them or can't be interacted with would annoy the hell outta me.

2. They should be mostly filled with junk. The majority of loot you find, IMO, should be junk. After who knows how much time in some of these cases others would have looted most the valuables long ago and just left the junk. It just makes sense to me that we are literally looking through other people's old junk to see if there is anything interesting/worth wild still remaining.

3. Some of you have mentioned crafting components vs junk. I don't have my old links to everything BG3 related since I had to reinstall my comp, but I do remember that one of the sites I use to use to look up items did indeed have crafting items separated from pure junk. I'm not 100% certain on this(a dataminer may be able to confirm) but I believe some items are already flagged as components inside the game. We just don't have the full crafting system in place yet so currently it is all just junk to us.

4. If #3 above is correct that could be why we don't yet have a sell all "junk" button. Not everything we currently carry/sell as junk IS junk.

5. I have to admit that I LOVE all the different types of "junk" items. There are a number of unique items that I've only found 1 of that I keep just for sprucing up my camp(and the inevitable personal "house" mod I'll eventually install post release).