In short:

would a slow but steady increase of open companion slots (1 more every 2-3 levels) make the game more interesting/exciting?

Long:

For me, what's keeping me focused on this type of games is:
* Leveling up and gaining new spells/skills
* getting more and different characters into my party
* exloring / tresurehunting

With current game progression it seems to me that in the beginning you get alot of levels/additional companions way too fast and in the later game this progression is significant lower.

Maybe it would be alot more interesting to be forced with a lower number of companions SLOTS in the beginning and get more companions only later in game to keep the suspense-level high thoroughout the game. Maybe also lower the experiencepoint progression in early game a bit.

Right now you can get everything / 5 party members and level 3 within 10-15 minutes of gameplay (if you focus on killing all enemies in the introduction level at the ship).

Best would be to be forced to only get 1 companion in the beginning of the game and slowly gaining more slots for additional companions, maybe 1 additional slot every 2 level - and i am very sure they will implement the possibility of a 6 chars party in full release, but this should be accessible only from level 10.

This way the anticipation level would stay high throughout the whole game.
I doubt it would be difficult to implement - you can meet all those additional characters still quite early in game but you are limited in the number of player slots you can take with you.

Last edited by BGforumlog; 05/02/22 07:14 PM.