I love item management and random loot, personally. My adventurer loves exploring every nook and cranny to find old tomes and silver goblets.
But it is definitely more fun when there is a crafting/potion/cooking purpose for the loot (ie, uses beyond hording junk just to sell all). I am currently replaying TW3 with a potion-heavy (green) build just so I can get all excited when I make a smart trade with an herbalist to finally upgrade an oil, or craft some unique sword by tearing up some old crap swords. It is not a super deep system (not like preparing oils in tw2), but it IS a system that makes looting meaningful beyond “sell all junk” tedium. And getting all the potions/bombs/oils crafted and upgraded is a mini game in the larger game to me.
In any case, I agree with others who would like to see a crafting system in bg3.
Last edited by timebean; 05/02/22 04:34 PM.